It’s a testament to the developers at Double Fine that it doesn’t take long before controlling a sentient lighthouse with spidery legs starts to feel almost normal. Keeper, the latest from the studio behind Psychonauts and Grim Fandango, is obviously a strange game. You play as a building that can walk and solve puzzles and which befriends a cute bird while on a quest to rid a fantastical realm of an encroaching darkness. It’s like a cross between the wordless storytelling of Wall-E and the cinematic platforming of Limbo, with a psychedelic splash of Lisa Frank’s paints coating it all. It’s also a game that proves to be much more than it fir …
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US’s big bet on quantum computing may not be entirely legal
Last week, the US government announced $2 billion in investments in quantum computing companies, allocating $100 million each to a range of startups in exchange for equity in the companies. Those could be make-or-break investments Read more…