It’s a testament to the developers at Double Fine that it doesn’t take long before controlling a sentient lighthouse with spidery legs starts to feel almost normal. Keeper, the latest from the studio behind Psychonauts and Grim Fandango, is obviously a strange game. You play as a building that can walk and solve puzzles and which befriends a cute bird while on a quest to rid a fantastical realm of an encroaching darkness. It’s like a cross between the wordless storytelling of Wall-E and the cinematic platforming of Limbo, with a psychedelic splash of Lisa Frank’s paints coating it all. It’s also a game that proves to be much more than it fir …
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Claude published malicious code to the Internet and attacked 3 real companies
Anthropic said its Claude-based security models gained unauthorized access to the sensitive production environments of three outside organizations during internal testing designed to measure the models’ offensive cyber capabilities. The events, which Anthropic revealed Thursday, Read more…