It’s a testament to the developers at Double Fine that it doesn’t take long before controlling a sentient lighthouse with spidery legs starts to feel almost normal. Keeper, the latest from the studio behind Psychonauts and Grim Fandango, is obviously a strange game. You play as a building that can walk and solve puzzles and which befriends a cute bird while on a quest to rid a fantastical realm of an encroaching darkness. It’s like a cross between the wordless storytelling of Wall-E and the cinematic platforming of Limbo, with a psychedelic splash of Lisa Frank’s paints coating it all. It’s also a game that proves to be much more than it fir …
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There’s a new way to break RSA that’s faster than anything we’ve seen before
The world has known for decades that the RSA cryptosystem’s days are numbered. Once quantum computing becomes practical (estimates for that range from 3 to 20 or more years), the foundational security it provides will Read more…