I am interested in computational geometry, and I was looking for an open source that I can learn from and contribute to. It seems to me that every aspect of it is already implemented, and I don’t know how to contribute. I am still a beginner at c#, but I think I have enough knowledge to read and understand any project. Any idea?
You mean like mathnet?
What do you mean by computational geometry? A geometric Kernel? A library to manipulate meshes?
https://github.com/gradientspace/geometry3Sharp
Very cool library, iirc its a spin-off from one the lead devs of the Unreal Engine or something similar.
A bit lacking in documentation, but cool nonetheless
C# devs
null reference exceptions