.Net
Please join me in celebrating one year of game development in Unity! I’ve implemented recursion, procedural terrain triangulation with LODs, and multi-threading during the last 6 months, so huge maps with lots of units run at >60fps on UHD resolution.
Awesome!!! Neat, and congratulations, dealing with sounds, graphics and other 3rd things to coding it’s not easy. Keep it up. C# devs null reference exceptions source