Please join me in celebrating one year of game development in Unity! I’ve implemented recursion, procedural terrain triangulation with LODs, and multi-threading during the last 6 months, so huge maps with lots of units run at >60fps on UHD resolution.
Keith Rabois shares a sharp, opinionated take on how AI is reshaping startups, careers, and product teams. The episode is especially interesting for its thoughts on hiring, the future of product management, and building with Read more…
Making software accessible often comes down to removing small but repeated points of friction in everyday workflows. Today, on Global Accessibility Awareness Day, we’re sharing recent improvements in JetBrains IDEs across several areas: compatibility with Read more…
Anthony Hobday shares a thoughtful framework for thinking about software quality, from reliability and speed to clarity, efficiency, and beauty. I liked his argument that quality depends on both individual care and organisational appetite. Read Read more…