Please join me in celebrating one year of game development in Unity! I’ve implemented recursion, procedural terrain triangulation with LODs, and multi-threading during the last 6 months, so huge maps with lots of units run at >60fps on UHD resolution.
Laravel queues are great out of the box, until they bite. Over the years I’ve collected a few gotchas the hard way. Let me save you the headache. Read more
Posted by Steven Jenkins, Product Manager, Sherif Eid, Senior Software Engineer, and Fabien Sanglard, Staff Software Engineer, Android Studio Wireless debugging on Android is now faster, more reliable, and easier to set up than ever. Read more…
Transformers.js lets you run AI models directly in the browser without a backend, API keys, or an internet connection after the model is cached. The article explores how it works, which models are available, and Read more…