Please join me in celebrating one year of game development in Unity! I’ve implemented recursion, procedural terrain triangulation with LODs, and multi-threading during the last 6 months, so huge maps with lots of units run at >60fps on UHD resolution.
Every page in Oh Dear now works on mobile. Not just slapped-on media queries, but reworked layouts: a floating action button for navigation, dedicated mobile card views for monitor lists, scrollable tables with fade hints, Read more…