Event-driven systems come in all sorts of shapes and sizes. The obvious commonality is; they all use events to communicate information. These events come in many shapes and sizes, and determining what goes into an event has an immense impact on the design of your system.
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Porting Mac OS X to the Nintendo Wii
An absurd and very fun technical deep dive into getting Mac OS X 10.0 running natively on a Nintendo Wii. It covers the hardware investigation, boot process, kernel patching, and driver work needed to pull Read more…