Please join me in celebrating one year of game development in Unity! I’ve implemented recursion, procedural terrain triangulation with LODs, and multi-threading during the last 6 months, so huge maps with lots of units run at >60fps on UHD resolution.
We explain how Flare now uses OAuth to connect MCP clients, the CLI, and the API with scoped permissions instead of broad long-lived tokens. The new flow makes setup faster, adds read-only and project-level access Read more…
A sharp look at Tailwind’s default rem-based breakpoints, and the accessibility tradeoff they make. It explains how browser font-size preferences can shift layouts, why that can help some users, and why px breakpoints are still Read more…
We explain why Flare’s old AI-generated solutions no longer fit the way developers debug with modern coding agents. The replacement is a better workflow built around the MCP server, CLI, Copy for AI prompts, and Read more…