Please join me in celebrating one year of game development in Unity! I’ve implemented recursion, procedural terrain triangulation with LODs, and multi-threading during the last 6 months, so huge maps with lots of units run at >60fps on UHD resolution.
We’ve shipped several improvements to the Oh Dear API to make it work better with AI coding agents. The updates include historical check runs, dashboard links in every response, and markdown-friendly documentation. Read more
A mobile pass is that thing in your iPhone’s Wallet app. A boarding pass, a concert ticket, a coffee loyalty card, a gym membership. Apple calls them passes. Google calls them objects. Both Wallet apps Read more…
Henrik Warne makes a good case for adding a –dry-run mode to commands that change state. It gives you a fast, safe way to verify configuration, inspect behavior, and test workflows without side effects. Read Read more…